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People don't fall in love with creations.
They fall in love with ideas.

GraphiLink is where ideas evolve.

Creative AI station

A production station where an idea becomes an asset

GraphiLink puts the creative pipeline in one place: brainstorming and documents, images and a canvas, music, speech and transcription, video, 3D and level blockouts. The tools work inside one project, remember its material, and drop every result into a shared library.

In this build today

What is available right now

None of these numbers are typed by hand: the page counts them off the model catalogs and the tools menu as it renders, so they cannot drift away from what actually runs.

Tools23
Models63
Providers16
Modalities7
Speech voices111
Own GPU engines2

Studio Simulator - GRAPHILINK Eyebrow

From idea to MVP — in motion

Studio time0 h
Simulator0.0s
Cost$0
$0

Pick a format and hit Play

Production diary — entries appear as stages finish.
Speed0.60×
  • Pick a format and hit Play
Stage0 / 10

Pipeline

From an idea to a build, stage by stage

Every stage is tools that already work. Click a card to open one.

Stage 01

Idea

Grow the idea into variants, ask a model, check the web, and keep the wording that worked.

Stage 02

Documents

Turn the idea into text people can work from: art briefs, a game design document, a branching scenario, and a screenplay in Hollywood format.

Stage 03

Visuals

Images from a prompt or a reference, composition on a canvas with layers and local edits, and characters whose look stays fixed.

Stage 04

Sound and voice

Tracks from a description, a studio with versions and forks, speech in dozens of voices, and recordings transcribed to text.

Stage 05

Motion and volume

Video from a prompt, a reference or a sound track, a 3D model from a single image, and a viewer for finished models with lighting and view presets.

Stage 06

Levels

Terrain and layout: procedural heightmaps and a level blockout with zones, volumes, routes and metrics.

Stage 07

Memory and assembly

Workspace memory turns your material into facts, objects and links, and answers with quotes. The library holds everything the project generated.

Models

One station instead of ten subscriptions

You pick the model — for the task, the quality, and the price. The catalogs live in code and are checked against the provider catalog by a script, not retyped into this page.

What it generatesModelsWhose
Text and reasoning21OpenAI · Anthropic · xAI · Google · Qwen · Z.ai · MiniMax · DeepSeek
Images8OpenAI · Google · Microsoft
Video7OpenAI · Google · ByteDance · Alibaba · xAI · Kuaishou
Music4Google · OpenAIACE-Step 1.5
Speech5Microsoft · Qwen · MiniMax · Google
Transcription17OpenAI · Deepgram · Google · Microsoft · xAI · Qwen · Mistral · NVIDIA · Fish Audio
3D models1Hunyuan3D 2.1

Green marks the engines we keep on our own GPUs instead of renting from a provider.

The project space

What holds the tools together

Tools are half of it. The other half is the shared project, the memory, and the rules the results live by.

Projects

Everything you generate belongs to a project: pick the active one once and every tool picks it up.

Workspace memory

Uploaded material is read into facts, objects and links. Contested claims wait for your decision, and answers arrive with quotes from the source.

Library

Images, video, music, models and chats collect in one place — with previews, likes, and a way back to the tool that made them.

Publishing and links

New generations are private. Publishing to the public wall or handing out a link to one artifact is a separate move you make.

Limits and spend

A daily budget in dollars, credits, and a usage page: you can see which model spent what, and on what.

Prompts and characters

Wording and looks get reused: the prompt library and character cards plug straight into the generators.

Principles

How we do it

  • Not a black boxyou pick the model, the parameters and the prompt; the provider request and response can be opened, and the spend is on the usage page.
  • The result is yoursgenerations are private by default, publishing is a separate act, and project memory exports as a single file.
  • One entranceproviders, keys, limits and retries are our problem; what is left for you is picking a model and doing the work.
  • Our own hardware where it is cheaperthe music studio and 3D generation run on our GPU pods, not on somebody else’s rate card.
About us

A team accelerating art production

We build solutions for teams: standardize processes, connect AI generators, and combine creative resources into one workflow. GraphiLink is our own production tool, and we work in it every day.

Want to kick off your project?

Reach out and share your goals. We will propose scope, timing, and a team setup.